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Minesweeper game using vectors in c++ eight conditions
Minesweeper game using vectors in c++ eight conditions





  1. #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS ARCHIVE#
  2. #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS FREE#
  3. #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS WINDOWS#

  • Single Player mode limited to 6 minutes per level.
  • File was uploaded to a BBS site by a friend of the programmer, who both worked for the government. Game was shared as LOGIC.EXE in MINESWPR.ZIP and comes with its Pascal sourcecode which calls it Logic. You move with a mouse, opening squares with left clicks and flagging with right clicks. Custom allows 1x1 to 16x50 with 1 to 480 mines. Uses VGA graphics and a mouse.ĭue to 8.3 FAT naming the file was shared as MINE.exe in MINVGA.zip. Highscore list saves 5 scores for each level, and Custom allows 7x7 to 24x30 and 1 to 667 mines. Game is written in C and comes with its sourcecode. Unlike most DOS versions the Timer starts at 1s.

    #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS WINDOWS#

    Note: Game did not work in DOSBox, played on Windows 3.1. Due to the 8.3 FAT naming system the file was shared as MF.EXE. There are 15 default boards (including a Castle) and you can choose the number of mines for each level. You win if you open all the safe squares or if you flag all the mines. You move using arrow keys and instead of numbers the green squares have different amounts of brown. Highscore list saves your 15 best scores. Game is 14x29 and you choose the number of mines. Game is written in Pascal and comes with its sourcecode. You get 1 point for each correct move, with the highest possible score being 150.ĭue to the 8.3 FAT naming system the file was shared as MINEFLD. To mark a mine you add "M" (eg, D7M) and to flag you add "?" (eg, D7?). You move by entering the co-ordinate (eg, D7).

    #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS ARCHIVE#

    Most of these games were found in the archive of abandoned programs at. It seems strange now, but the original Minesweeper (1990) had a menu option to play in monochrome in case the user did not have a colour monitor. For example, CGA (1981) had 16 colours, EGA (1984) had 64 colours, and VGA (1987) enabled 256 colours. Many DOS games mention what graphics are used. All games here have been tested using DOSBox or Windows 3.1.

    #MINESWEEPER GAME USING VECTORS IN C++ EIGHT CONDITIONS FREE#

    If you are using a 64-bit version of Windows you need to use a DOS emulator, such as the free DOSBox. In fact, DOS games are fully supported on Windows until 98/ME and will work on most later 32-bit versions, while they are fully supported on all OS/2 versions and their successor eComStation (2001). Both can be used on Windows (1985) or OS/2 (1987) because Microsoft was involved in writing both operating systems. The EXE files are a type (MZ) native to MS-DOS. The COM files are an older format used by an early operating system called CP/M, and since MS-DOS derived from a clone of CP/M it also used the COM extension but made its COM files incompatible. MS-DOS games are 16-bit programs which are either COM or EXE files. Microsoft published Windows Minesweeper in October 1990 so DOS versions are not historically important except for the fact a different DOS game called Relentless Logic inspired the creation of Minesweeper. DOS refers to a group of similar operating systems with the most famous being MS-DOS (1981) by Microsoft, which was sold as PC-DOS on IBM computers. This is a collection of minesweeper games for DOS.







    Minesweeper game using vectors in c++ eight conditions